I have an application that uses a the Google Maps API to create a map
in a MapView. It then uses an intent to start an activity which uses a
transparent GLSurfaceView as its content - to overlay OGL content on
the map.

When the GLSurfaceView activity is started, the map stops fetching and
rendering tiles. If I pause a while before starting the surface view,
everything works fine - the map renders, and the view draws over the
map appropriately (with the map showing through transparent parts).

That, however, is not a very satisfactory solution. I can't tell when
the map is fully rendered, and also, I would rather have the map
loading tiles while the OGL work is in process.

Is there any way to make this work other than the kludge of just
waiting a couple of seconds before firing off the activity for the
GLSurfaceView?

Is there a different way to use a GLSurfaceView over a MapView than
with two activities?

Tks in advance

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