I have an application that uses a the Google Maps API to create a map in a MapView. It then uses an intent to start an activity which uses a transparent GLSurfaceView as its content - to overlay OGL content on the map.
When the GLSurfaceView activity is started, the map stops fetching and rendering tiles. If I pause a while before starting the surface view, everything works fine - the map renders, and the view draws over the map appropriately (with the map showing through transparent parts). That, however, is not a very satisfactory solution. I can't tell when the map is fully rendered, and also, I would rather have the map loading tiles while the OGL work is in process. Is there any way to make this work other than the kludge of just waiting a couple of seconds before firing off the activity for the GLSurfaceView? Is there a different way to use a GLSurfaceView over a MapView than with two activities? Tks in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

