On Sat, Apr 24, 2010 at 3:39 PM, Alan Carvalho de Assis
<[email protected]> wrote:
> Hi Jon,
>
> On 4/24/10, Zsolt Vasvari <[email protected]> wrote:
>> Can I suggest you to look at the source code of this game?
>>
>> http://code.google.com/p/replicaisland/
>>
>> It's a great little 2d side scroller with well structured and
>> optimized code -- a lot to be learned from it.
>>
>> I am in no way affilitaed with that project, just came across it.
>>
>
> Also take a look on this:
>
> http://www.scribd.com/doc/16917369/Writing-Real-Time-Games-for-Android
>
> He is the author of Replica Island.
>

Thanks both of you for pointing in the direction of Replica Island,
which I was unaware of before. Great of Chris to share his experience!
The video of it can be found here:
http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html

Seem like I'll be forced down the path of OpenGL if I want good
performance for many tiles. As I'm not really into game development
but do this just to learn more (I find doing a simple "real time" game
a good way to learn to optimize things and learn more about the
graphics/layout) I was hoping to avoid OpenGL but I suppose that's a
path I have to take.

These two links are what made me hope for clipping:
http://www.anddev.org/viewtopic.php?p=12392
http://jtomlinson.blogspot.com/2008/10/clipping.html

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