On Sat, Apr 24, 2010 at 3:39 PM, Alan Carvalho de Assis <[email protected]> wrote: > Hi Jon, > > On 4/24/10, Zsolt Vasvari <[email protected]> wrote: >> Can I suggest you to look at the source code of this game? >> >> http://code.google.com/p/replicaisland/ >> >> It's a great little 2d side scroller with well structured and >> optimized code -- a lot to be learned from it. >> >> I am in no way affilitaed with that project, just came across it. >> > > Also take a look on this: > > http://www.scribd.com/doc/16917369/Writing-Real-Time-Games-for-Android > > He is the author of Replica Island. >
Thanks both of you for pointing in the direction of Replica Island, which I was unaware of before. Great of Chris to share his experience! The video of it can be found here: http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html Seem like I'll be forced down the path of OpenGL if I want good performance for many tiles. As I'm not really into game development but do this just to learn more (I find doing a simple "real time" game a good way to learn to optimize things and learn more about the graphics/layout) I was hoping to avoid OpenGL but I suppose that's a path I have to take. These two links are what made me hope for clipping: http://www.anddev.org/viewtopic.php?p=12392 http://jtomlinson.blogspot.com/2008/10/clipping.html -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

