If you want the 2D objects to have depth, you'll want to use billboarded quads. You may want to look around to find a better implementation but here's a tutorial - http://www.lighthouse3d.com/opengl/billboarding/
On May 3, 8:47 am, Paolo <[email protected]> wrote: > Hi guys! > > I've a problem and I'm not able to solve at the moment. > > I have realized a grid with openGL on a GLSurfaceview. This grid > rotates at 360° on all the aces using the orientation sensors. > > Now I'd like to put over it some markers at specified coordinates, > such as 2D objects, as if they were attached to the grid, because they > have to rotate together to the grid. > > How how I can make it? > > Thanks. > > Paolo > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

