I am hoping that someone can help me out with my port to Android. My game has abstracted out a few services and a couple of screens. There services are fine but I have an options screen that needs to be implemented using native UI.

From reading the docs, I gather that I should be using an Activity paired with a View for the screen. The problem is that showing a screen forces my Activity to be killed. I tried to implement the options screen using a dialog but then I am restricted from using another dialog, for feedback, in the screen.

The whole life cycle of an Activity is really a ball breaker. Most games load everything they need at startup and never allocate again. So having a game save it's full state, not just save game, is a real challenge. When you add in OpenGL, you pretty much have to keep a backing store of all the textures.

What is one to do?

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Leigh McRae
www.lonedwarfgames.com

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