I am hoping that someone can help me out with my port to Android. My
game has abstracted out a few services and a couple of screens. There
services are fine but I have an options screen that needs to be
implemented using native UI.
From reading the docs, I gather that I should be using an Activity
paired with a View for the screen. The problem is that showing a screen
forces my Activity to be killed. I tried to implement the options
screen using a dialog but then I am restricted from using another
dialog, for feedback, in the screen.
The whole life cycle of an Activity is really a ball breaker. Most
games load everything they need at startup and never allocate again. So
having a game save it's full state, not just save game, is a real
challenge. When you add in OpenGL, you pretty much have to keep a
backing store of all the textures.
What is one to do?
--
Leigh McRae
www.lonedwarfgames.com
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