What about using a TouchDelegate to examine the touches first, and forward them as separate events?
I haven't tried it, or even thought about it for more than two minutes, but... On May 4, 10:42 am, niko20 <[email protected]> wrote: > Hi, > > No, it's because the android team decided to implement MultiTouch in a > way that it only can be used on one "View". For example, ImageButtons > are views. Each ImageButton is a seperate "View" object. The Android > multitouch does not just map touches to multiple views like that > (which I think it should, but the android team does not). Instead you > end up having to create a View yourself, and drawing the three buttons > yourself, since multitouch comes to a View as additional touch > coordinates. In other words, you can only use multitouch "per view". > It can't spread across multiple views. You basically need to create > one big view object that takes up most of the screen and then draw the > buttons yourself, and then handle the multitouch messages passed to > that view. > > Unless there is an easier way that I know of, but I dont think there > is. IMO how they "implemented" multitouch is too hackish, and should > have been transparent to developers by the system automatically > posting messages to each view that was being touched, instead, you > have to rewrite the apps completely to handle it. > > -niko > > On May 2, 11:28 am, Codeman <[email protected]> wrote: > > > > > > > I'm using imagebuttons that play sounds using SoundPool. Here is > > example code a couple of the imagebuttons: > > > ImageButton Button1 = (ImageButton)findViewById(R.id.sound1); > > Button1.setOnTouchListener(new OnTouchListener() { > > > public boolean onTouch(View v, MotionEvent event) { > > if (event.getAction() == MotionEvent.ACTION_DOWN ) { > > mSoundManager.playSound(1); > > return false; > > } > > > return false; > > } > > }); > > > ImageButton Button2 = (ImageButton)findViewById(R.id.sound2); > > Button2.setOnTouchListener(new OnTouchListener() { > > > public boolean onTouch(View v, MotionEvent event) { > > if (event.getAction() == MotionEvent.ACTION_DOWN ) { > > mSoundManager.playSound(2); > > return false; > > } > > > return false; > > } > > }); > > > For some reason, it doesn't allow you to click multiple buttons at the > > same time. Is it because I'm building for 1.6 SDK? > > > Thanks! > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group > > athttp://groups.google.com/group/android-developers?hl=en > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

