Hi, I have began to test ndk samples without particular issue. Now I want to port our game engine. Actually our engine is build in a static library as dependency for other platforms (iPhone, PC). I had plan to do some scripts to simplify the build system (automatic sources copy/build,...), but I have some questions on how to setup up correctly the project.
1) Is there a c macro automatically defined to recognize the Android platform? (like __Win32 on Windows) 2) In Ecplise is it possible to have an empty project for the game, just only for launching the script will build the static library of the engine and the dynamic lib of the game. The game project need have the engine project as dependency which will contain the java entry point. 3) Can I have only a java file in the game project that contain only the System.loadLibrary() call if the engine contain the entry point? PS : I am a beginner with eclipse, all indication on how to set dependencies between projects or on how to invoke a script (or binary) before launching the emulator are welcome. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

