Hi, I am a little stuck with exactly what approach to take with an animation problem.
I have several bitmap resource drawables, a face with no eyes or mouth, a mouth and eyes. I want to be able to build these drawables up to make the face and then use tween animations on them to animated the face. The size of the eyes and mouth drawables are only big enough to contain the content and so need offsetting when overlayed on the face. I initially thought i could use a LayerListDrawable in an ImageView to overlay the drawables with appropriate offsets and then animate each drawable, but in this case all the the drawables are scaled up to the size of the largest drawable. I was also wondering if I could use a FrameLayout with several ImageViews and somehow offset them to build the initial image and then animate each ImageView, but I am not sure how I would do this. I could use a custom View or a SurfaceView and do the animation myself, but I would like to stick to using the stock components if at all possible just to keep it simple. Anyone got any ideas or done something similar? Cheers, Mike -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en