Since this languishing at the bottom of the "Arcade and Action"
section in the marketplace I figured I may as well make the source
available. It's maybe not everyone's cup of tea for sure judging from
the somewhat polarised comments on it but I learnt a lot from
converting it from the original applet.

Noiz2 is a vector graphics shoot em up. It was created by Kenta Cho a
well known Japanese game designer. The bullet patterns are defined in
an XML markup language called BulletML. I had to rewrite the parser
for this amongst other stuff. If anyone can make any sense of Kentas
code then this component could be pulled out and might serve a useful
function in shoot-em-ups of the future. I found it completely
impenetrable myself.

The game has touchscreen and rollerball support as well as switchable
renderers between Canvas and OpenGL.

Project is here: http://code.google.com/p/noiz2-droid/

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