Since this languishing at the bottom of the "Arcade and Action" section in the marketplace I figured I may as well make the source available. It's maybe not everyone's cup of tea for sure judging from the somewhat polarised comments on it but I learnt a lot from converting it from the original applet.
Noiz2 is a vector graphics shoot em up. It was created by Kenta Cho a well known Japanese game designer. The bullet patterns are defined in an XML markup language called BulletML. I had to rewrite the parser for this amongst other stuff. If anyone can make any sense of Kentas code then this component could be pulled out and might serve a useful function in shoot-em-ups of the future. I found it completely impenetrable myself. The game has touchscreen and rollerball support as well as switchable renderers between Canvas and OpenGL. Project is here: http://code.google.com/p/noiz2-droid/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

