Multiple surface views works, but you don't want to have them overlap because the Z-order of them is undefined. You can draw in the main window to render overlays on top of a surface view (see the SurfaceView Overlay API demo).
On Thu, May 20, 2010 at 2:10 PM, Karthik Ravi Shankar <[email protected] > wrote: > Hi, > > I am working on a graphics application in Android. I have a question > regarding MULTIPLE SURFACE VIEWS. Can I be rendering multiple surface views > at the same time. Initially, when I had two surface views in the same > activity, it didn't seem to work, as it used to show only one at any time. > But, with one surface view attached to one activity, is there any way I can > keep the background activity's Surface View alive so that both the surfaces > get rendered together? If anybody has any idea about this, can they share > it? Any pointers will also be helpful. > > Thanks, Karthik. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

