Check all of your egl functions for errors when creating your context and surface. I know on the Milestone that the eglChooseConfig function is broken and you will have enum the configs and choose one yourself. I wrote some code that is a loop that does a best choice selection and marks configs that don't work.

Leigh

On 5/25/2010 10:22 AM, graphics_beginer wrote:
Ask to be excused ,  can't speak english very well. ;;;;

i don't know why eglmakecurrent() is return false.

operating emulator is no problem.
when on hardware, eglmakecurrent() is return false.


i guess
getHolder().setType(SurfaceHolder.SURFACE_TYPE_GPU);
is problem.



but i'm not find solutionfor 7 days.    T.T


help me plz .


--
Leigh McRae
www.lonedwarfgames.com

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