Check all of your egl functions for errors when creating your context
and surface. I know on the Milestone that the eglChooseConfig function
is broken and you will have enum the configs and choose one yourself. I
wrote some code that is a loop that does a best choice selection and
marks configs that don't work.
Leigh
On 5/25/2010 10:22 AM, graphics_beginer wrote:
Ask to be excused , can't speak english very well. ;;;;
i don't know why eglmakecurrent() is return false.
operating emulator is no problem.
when on hardware, eglmakecurrent() is return false.
i guess
getHolder().setType(SurfaceHolder.SURFACE_TYPE_GPU);
is problem.
but i'm not find solutionfor 7 days. T.T
help me plz .
--
Leigh McRae
www.lonedwarfgames.com
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