Could anyone check what glGenTextures() generates?
I still can't find any solution to this problem, and putting every
possible texture into a big one is no option for me.

Something must be going on here :S

I'm running Android 2.1-update1 on my Motorola Milestone if that's
important.
Other games seems to work flawlessly with (at least that's what I
think) way more than just 4 textures :)

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