Could anyone check what glGenTextures() generates? I still can't find any solution to this problem, and putting every possible texture into a big one is no option for me.
Something must be going on here :S I'm running Android 2.1-update1 on my Motorola Milestone if that's important. Other games seems to work flawlessly with (at least that's what I think) way more than just 4 textures :) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en