I'm no online game expert, but I think I can pose some technical questions
that would help you sort things out.

First, what is your client-side stack? Browser, SDK, NDK or some
combination? Each of these technologies does networking differently.
Development effort is easy to hard, flexibility is low to high as you move
down the stack (Browser down to NDK).

What expectations do you have of persistent connections on a mobile device?
Indeed, is persistence the only requirement - what about latency and
throughput? - but let's get back to persistence for now. On a mobile
platform, network access is not as reliable as a land line. Wifi is probably
better. Here's a use case:

A user is playing the game on a transit system (example, MUNI or BART in San
Francisco). For awhile, things are good, but then the vehicle goes into a
tunnel and/or hits a network deadspot. What happens? Does the game crash,
freeze, or is there a fallback?

Maybe you've already considered this questions, but it's all I can think of
at the moment.

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