Lance, (and everyone) Thank you so much! That was exactly it. All I had to do was rename my drawables folder to drawables-nodpi (and I did a full rebuild just to be nice) and now everything is back to normal, with api 4 in place.
Of course, now I have to decide if I want to support higher rez screens at the expense of frame rate or not. It's so PRETTY, but it's at least 50% slower. :) Again, I was really pulling my hair out on this. Of course it might have been NICE if the GL Error Check actually mentioned it didn't feel the texture was a power of two. I, of course, just knew that it was, so I never logged a getWidth() on it. It's still a little odd that some textures were happier than others, but I imagine that is something to do with which wrong-sized-texture stepped on the memory of which other. :-) Once again, thank you! - Dan On Jun 4, 8:27 am, Lance Nanek <lna...@gmail.com> wrote: > If I take a default API level 3 app, load the icon using > BitmapFactory.decodeResource, and check Bitmap#getWidth and > Bitmap#getHeight, then I get the values of 48 on the Droid. Now if I > set android:minSdkVersion to 4 or higher in the manifest, then I get > the values of 72. This is because changing the API level changes the > default values for the screens > supported:http://developer.android.com/guide/topics/manifest/supports-screens-e... > > It takes the app out of compatibility mode, where Android reports a > smaller screen resolution than actually exists, and it starts scaling > up resources from directories like the drawable directory, which is > considered medium density when there is no density specifier, not high > density. > > So anyway, depending on how you are storing and loading the images you > are using for your textures, changing the API level may be causing > Android to resize them. Textures have to have power of 2 size > dimensions, so this resize can make an image that can be used as a > texture into an image that can't be used. It's pretty easy to prevent > the resizing, there are previous threads on that. > > On Jun 4, 3:35 am, Samsyn <d...@synthetic-reality.com> wrote: > > > > > and yes, if I regress to api 3, the problem goes away, but apis 4 and > > 5 both have the problem.- Hide quoted text - > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en