Actually the appwidgets do support standard animations such as tweening and frame, but they are a bit of a hack job to get to work.
For tweening, you get use the layoutAnimation tag in your widgets XML. It supports all the standard tween animations. When the remote views object for that widget is first displayed, i.e. the widget added to the home screen, the animation will show. But it wont show on subsequent update calls to the same XML file, so you can duplicate your widgets xml file, call it something else, and swap between them when updating. Thus your tween animation will show every time you update. For frame animations, you can use prebuilt animation xml drawables and load them into a indeterminateDrawable of a Indeterminate ProgressBar element in your appwidget. As long as you are sensible about how long the animation lasts for, and don't have it playing permanently this is fine on the battery. Mark, regarding the battery comment, could you or someone elaborate? I have heard this countless times but with no justification. Is there something intrinsically inefficient about updating an appwidget with RemoteViews, more so than some other operation? For example, if I am trying to "fake" a 5 second widget animation by frequent updating an imageview over 5 seconds using RemoteViews, does that consume more battery than doing a similar operation on a imageview in an Activity? Or is it more the assumption that such animations would be playing permanently, which would not be best practice and I could see of course would drain the battery? It just seems to me that having a short animation play in response to a certain situation, or being triggered by the user shouldn't drain the battery any more than the same process in an activity, unless RemoteViews itself is a battery drainer. Thanks for any thoughts.. On Jun 6, 8:19 am, Mark Murphy <[email protected]> wrote: > Rob Y. wrote: > > I think it could be cuter if it were > > possible to get a surface view that mapped to the home screen icon for > > the app and animate that when the app is running and the icon is > > visible. > > I am uncertain as to what "the icon" is. I can think of four possibilities: > > -- the icon in the launcher > -- a shortcut icon the user put on their home screen > -- a Notification icon in the status bar > -- an app widget > > None of those can be animated in the form you describe. The icons are > all resources, so at most you can try an AnimationDrawable resource, but > I suspect most of those won't support the actual animating. An app > widget does not support any of the standard animations, and attempting > to fake it by extremely frequent updates will drain your battery quickly. > > You might give live wallpapers a try, though. > > -- > Mark Murphy (a Commons > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy > > _Android Programming Tutorials_ Version 2.0 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

