Hi all. I've read this in a few articles, that one should avoid floating point operations within the physics update of a game.
But how do you really achieve this? Surely all half decent games are going to involve this kind of maths? Does it mean, convert all your variables to int, or use double instead, or simply just cut it out as much as possible? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

