I used this sort of code to make sure my bitmaps load:

    try
    {
      foo = BitmapFactory.decodeResource( resources, R.drawable.foo );
    }
    catch( Exception e )
    {
      System.gc();
      foo = BitmapFactory.decodeResource( resources, R.drawable.foo );
    }

In 2.2, it's now failing sometimes and my catch block no longer
catches anything.  Why would that be?

Is there a better way to avoid a java.lang.OutOfMemoryError ?


Thanks,

-- 
Greg Donald
destiney.com | gregdonald.com

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