Hi,
I am new to Android development and working on an assignment to read
the framebuffer after some time interval and save it as an image.
I have come up with the following code initially only for reading and
saving the framebuffer, but this is not working and giving a run time
error. The emulator says that "the application stopped unexpectedly,
Please try again"
This is the current code: (I am using the Android 2.2 with API level 8
virtual device for testing, I don't have a physical device at the
moment)
public class mainActivity extends Activity
{
Bitmap mSavedBM;
private EGL10 egl;
private EGLDisplay display;
private EGLConfig config;
private EGLSurface surface;
private EGLContext eglContext;
private GL11 gl;
protected int width, height;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// get the screen width and height
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int screenWidth = dm.widthPixels;
int screenHeight = dm.heightPixels;
String SCREENSHOT_DIR = "/screenshots";
initGLFr(); //GlView initialized.
savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets
the screen to the mSavedBM.
saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage");
//Now we need to save the bitmap (the screen capture) to some
location.
setContentView(R.layout.main); //This displays the content on
the screen
}
private void initGLFr()
{
egl = (EGL10) EGLContext.getEGL();
display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] ver = new int[2];
egl.eglInitialize(display, ver);
int[] configSpec = {EGL10.EGL_NONE};
EGLConfig[] configOut = new EGLConfig[1];
int[] nConfig = new int[1];
egl.eglChooseConfig(display, configSpec, configOut, 1,
nConfig);
config = configOut[0];
eglContext = egl.eglCreateContext(display, config,
EGL10.EGL_NO_CONTEXT, null);
surface = egl.eglCreateWindowSurface(display, config,
SurfaceHolder.SURFACE_TYPE_GPU, null);
egl.eglMakeCurrent(display, surface, surface, eglContext);
gl = (GL11) eglContext.getGL();
}
public void savePixels(int x, int y, int w, int h, GL10 gl)
{
if (gl == null)
return;
synchronized (this) {
if (mSavedBM != null) {
mSavedBM.recycle();
mSavedBM = null;
}
}
int b[] = new int[w * (y + h)];
int bt[] = new int[w * h];
IntBuffer ib = IntBuffer.wrap(b);
ib.position(0);
gl.glReadPixels(x, 0, w, y + h,
GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib);
for (int i = 0, k = 0; i < h; i++, k++)
{
//OpenGLbitmap is incompatible with Android bitmap
//and so, some corrections need to be done.
for (int j = 0; j < w; j++)
{
int pix = b[i * w + j];
int pb = (pix >> 16) & 0xff;
int pr = (pix << 16) & 0x00ff0000;
int pix1 = (pix & 0xff00ff00) | pr | pb;
bt[(h - k - 1) * w + j] = pix1;
}
}
Bitmap sb = Bitmap.createBitmap(bt, w, h,
Bitmap.Config.ARGB_8888);
synchronized (this)
{
mSavedBM = sb;
}
}
static String saveBitmap(Bitmap bitmap, String dir, String
baseName) {
try {
File sdcard = Environment.getExternalStorageDirectory();
File pictureDir = new File(sdcard, dir);
pictureDir.mkdirs();
File f = null;
for (int i = 1; i < 200; ++i) {
String name = baseName + i + ".png";
f = new File(pictureDir, name);
if (!f.exists()) {
break;
}
}
if (!f.exists()) {
String name = f.getAbsolutePath();
FileOutputStream fos = new FileOutputStream(name);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
return name;
}
} catch (Exception e) {
} finally {
/*
if (fos != null) {
fos.close();
}
*/
}
return null;
}
}
Also, if someone can point me to sample code/tutorial to get this work
done through the NDK r4. I have read that the NDK r4 supports the
opengl es 1.1 and 2.0.
>From the previous posts in this group I know that we can not access
the framebuffer directly using the "/dev/graphics/fb0".
Thanks,
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