Not showing up in a Market app search for "multitouch visualizer" on
my Evo 4G here.

On Jun 9, 8:35 am, luke <[email protected]> wrote:
> OK, I found the problem with running the controller on Android-2.1,
> and updated the code in the android-multitouch-controller project
> linked above.  If somebody could please test on 2.1 and/or 2.0.x I
> would greatly appreciate it, I only have an Android-2.2 device.
> Thanks!
>
> On Jun 9, 7:47 am, luke <[email protected]> wrote:
>
>
>
> > OK, the first review of MultiTouch Visualizer 2 on the Market says
> > that the app only shows one touch point on the HTC Incredible.  It
> > works fine on the Nexus One.  Can anybody please test this on an
> > Incredible for me, or even better, can anyone with an Incredible
> > please put a few Log.i() statements in the code and see how the second
> > touch point is getting lost on the Incredible?  The code for the
> > visualizer (and the controller, you'll need both) is here:
>
> >http://code.google.com/p/android-multitouch-vizualizerhttp://code.goo...
>
> > There's really no reason this should work on the Nexus One and not at
> > all on the Incredible.
>
> > On Jun 9, 7:11 am, luke <[email protected]> wrote:
>
> > > I should add that I uploaded a significantly updated "MultiTouch
> > > Visualizer 2" to the Market that uses this controller.  It now
> > > supports 3+ touch points, and numbers all the touch points according
> > > to their pointer indices.  It also shows the diagonal pinch diameter
> > > so that you can see how the pinch diameter doesn't get affected much
> > > when dual-touch operations snap together in X or Y on Synaptics
> > > devices like the G1 or the Nexus One.
>
> > > I hear the EVO 4G can support some large number of touch points, can
> > > somebody please test this?
>
> > > (...I had to change the package name of MultiTouch Visualizer, because
> > > I managed to lose the keystore password, so the old version is not
> > > there anymore and version 2 is a separate download :-) ...)
>
> > > On Jun 9, 7:00 am, luke <[email protected]> wrote:
>
> > > > If anybody is creating multi-touch apps for Android, you may have
> > > > noticed the MotionEvent class is getting more and more complicated
> > > > over time.  Additionally you may have discovered your code has
> > > > different quirky behavior on different devices (e.g. on Synaptics
> > > > devices, touch-down / touch-up can cause sudden jumps in pointer
> > > > position before the down/up event is received).
>
> > > > I have written a class to simplify the process of writing multi-touch
> > > > applications for Android, and just updated it to Android 2.2 (and to
> > > > handle 3+ touch points on true 2D multi-touch sensors, as present on
> > > > the HTC Incredible and HTC EVO 4G), and moved the project to Google
> > > > Code hosting:
>
> > > >http://code.google.com/p/android-multitouch-controller/
>
> > > > There are numerous advantages to using this controller over trying to
> > > > reinvent the wheel yourself, including simplicity and automatic device-
> > > > space / object-space coordinate conversion for pinch-zoom.  This also
> > > > correctly centers the zoom of a pinch operation on the center of the
> > > > pinch rather than the center of the screen, and supports simultaneous
> > > > pinch-and-drag for more realistic pinching :-)

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