One thing to check is to make sure are loading your textures again
when you come back. I use GLSurfaceView, so any EGL stuff is handled
for me, but I know I have to load textures again in
GLSurfaceView.Renderer#onSurfaceChanged, not
GLSurfaceView.Renderer#onSurfaceCreated, which is called less often.
Otherwise I get similar problems. That's sort of similar to your
situation.

On May 24, 4:22 am, JoJo <[email protected]> wrote:
> Hello Everybody,
>
> I used a SurfaceView and EGL to render my 3D contents. When I press
> BACK and return my activity, the activity's 3D objects become to
> white.
>
> The reason is when the original activity(3D activity) resume, EGL
> would initialize again. So EGL would initialize and destroy everytime
> when different activities switch. I am not sure if the problem is EGL
> initialize twice... but I did initialize and destroy EGL correctly.
>
> Anybody have this problem ? Have any solutions about this ??
>
> Thank you so much !!
>
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