I have updated the class to improve the UI. There is still one glitch I am working on. When you do a fling gesture there is a slight pause before the fling animates, this is caused when the outgoing view attempts to recycle from the adapter, it only takes a fraction of a second but it is noticeable. The other change I made was to snap the animations to the target positions if a new fling is registered in the same direction as a fling currently in progress. If you fling quickly in the same direction the animation just cant keep up, so this snapping of the old animation makes room for the new one.
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