Occasionally when I have a lot going on in my app, and I am playing a number of sounds using SoundPool, my app just completely freezes. Looking at the logs, I see this:
I/AudioHardwareMSM72XX( 56): AudioHardware pcm playback is going to standby. My app must then be force closed and restarted. Does anyone know what may be causing this, or a possible workaround? I cannot reproduce this in the emulator - only on my HTC Hero, so I am wondering if this may be a device specific bug. Any guidance would be greatly appreciated. -k_day -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

