Occasionally when I have a lot going on in my app, and I am playing a
number of sounds using SoundPool, my app just completely freezes.
Looking at the logs, I see this:

I/AudioHardwareMSM72XX(   56): AudioHardware pcm playback is going to
standby.

My app must then be force closed and restarted.  Does anyone know what
may be causing this, or a possible workaround?  I cannot reproduce
this in the emulator - only on my HTC Hero, so I am wondering if this
may be a device specific bug.  Any guidance would be greatly
appreciated.

-k_day

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