I am trying a simple case which is testing the depth test on android 2.1 using opengl es2.0
I used: //--------------------in init funtion glDepthMask(true); glDepthRangef (0.0f, 1.0f); glClearDepthf( 0.0f ); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); //-------------------in render funtion: glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glUseProgram(gProgram); glActiveTexture ( GL_TEXTURE0 ); glBindTexture ( GL_TEXTURE_2D, texture[0] ); glUniformMatrix4fv(gModelMatrixLoc,1,0,ModelMatrix); glDrawElements(GL_TRIANGLES,indicesSize,GL_UNSIGNED_SHORT,indices); the depth test does not work at all. It seems that the system shows everything in depth of -1.0f to 1.0f in the presenting order. Any idea why? thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

