You are running your app in compatibility mode. Read more about it
there: http://d.android.com/guide/practices/screens_support.html

On Sun, Jun 13, 2010 at 3:22 AM, [email protected]
<[email protected]> wrote:
> Hello,
>
> I'm working on an OpenGL ES game using the NDK. My min SDK version is
> 1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a
> native JNI method in that renderloop.
>
> The problem I'm having is that it seems that the resolution of the
> rendering context is limited. When using the emulator I'm getting a
> rendering canvas of 480x320, which is fine. Now; when I use my HTC
> Desire I am only getting a canvas of 533x320 while the native
> resolution of this phone is 800x480px.
>
> Does anyone have any ideas on how to solve this?
>
> Thanks in advance.
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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