You are running your app in compatibility mode. Read more about it there: http://d.android.com/guide/practices/screens_support.html
On Sun, Jun 13, 2010 at 3:22 AM, [email protected] <[email protected]> wrote: > Hello, > > I'm working on an OpenGL ES game using the NDK. My min SDK version is > 1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a > native JNI method in that renderloop. > > The problem I'm having is that it seems that the resolution of the > rendering context is limited. When using the emulator I'm getting a > rendering canvas of 480x320, which is fine. Now; when I use my HTC > Desire I am only getting a canvas of 533x320 while the native > resolution of this phone is 800x480px. > > Does anyone have any ideas on how to solve this? > > Thanks in advance. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

