Hello,
I have an weird situation, this is:

a1) I have a bitmap of 640x960 pixels
a2) I write a portion of 320x480 pixels to the screen canvas, and get
a FPS = 58 (phone and emulation) . No problem

b1) I have a bitmap of 640x1440 pixels
b2) I write a portion of 320x480 pixels to the screen canvas, and get
a FPS = 58 (phone and emulation) . No problem

b1) I have a bitmap of 640x1960 pixels
b2) I write a portion of 320x480 pixels to the screen canvas, and get
a FPS = 52 in the AVD emulation and 43 in the phone!!

It seems that some limit was exceed.
I am working in a game and need to decide what to do

My phone is a Samsung Galaxy with Android 1.5
Any idea?
Thanks in advance

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