> Mark,
> thanks for clarifying. Objective C + Mac OS?

At the moment, according to Apple's site for the SDK: "Technical
Requirement: Intel processor-based Mac running Mac OS X Leopard". Not that
OS X is a bad development platform -- lots of folk use it -- but it's an
added expense if you're not already on it.

And, of course, Objective-C is pretty much just OS X and iPhone nowadays,
AFAIK. It's possible the iPhone will push Objective-C "over the top" so it
gets mainstream acceptance on other platforms, but I ain't holding my
breath.

Here, though, is another place where a reasonably-open Android could give
us options. Getting Objective-C to work for Android is a matter of work:
create an Objective-C-to-JVM-bytecode compiler, hope said bytecodes are
within the set Dalvik works with, then create Objective-C wrappers for the
Android APIs (via SWIG?). While that's no picnic, there's little to stop
anyone from doing it, or at least trying it. On the other hand, getting
Java on the iPhone requires perhaps less engineering (if there's a JVM for
the iPhone CPU), but it requires Apple's consent, which may or may not be
forthcoming.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com
_The Busy Coder's Guide to Android Development_ -- Available Now!



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