> Mark, > thanks for clarifying. Objective C + Mac OS? At the moment, according to Apple's site for the SDK: "Technical Requirement: Intel processor-based Mac running Mac OS X Leopard". Not that OS X is a bad development platform -- lots of folk use it -- but it's an added expense if you're not already on it.
And, of course, Objective-C is pretty much just OS X and iPhone nowadays, AFAIK. It's possible the iPhone will push Objective-C "over the top" so it gets mainstream acceptance on other platforms, but I ain't holding my breath. Here, though, is another place where a reasonably-open Android could give us options. Getting Objective-C to work for Android is a matter of work: create an Objective-C-to-JVM-bytecode compiler, hope said bytecodes are within the set Dalvik works with, then create Objective-C wrappers for the Android APIs (via SWIG?). While that's no picnic, there's little to stop anyone from doing it, or at least trying it. On the other hand, getting Java on the iPhone requires perhaps less engineering (if there's a JVM for the iPhone CPU), but it requires Apple's consent, which may or may not be forthcoming. -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ -- Available Now! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
