This theory says that there are two things that create a good mobile experience in an Application.
What is Mobile? Movement or Changing. In other words Location is Mobile. Accelerometer and Compass is part and parcel with Location. And along with a human being mobile is a Social Interaction. The human is mobile compared to others. So you have two things going on in Mobile. Location and Social, Yin and Yang, Man and Woman, Liberal and Conservative, Abbott and Costello, Etc. And it's not really possible to have one without the other. If you have one, then the other needs to be complementary. If you take the game Bejeweled, this is already social because it's decoration. What would make it work in android is giving it a reaction to the Accelerometer, because Accelerometer is Location. Then all of a sudden it becomes very cool. One can see similar reactions in the beer drinking app in the IPhone. If you place a Message at a Location. You stick it there, you place or Push it there. What is the complementary social action? It would be that someone else would Pick it up, scoop it up or a form of Pull. In the case of Sergey creating an App where you throw the device into the air and catch it. This is all about Location. He needs the social aspect before he can sell it on App Market. If he throws it and it returns to him, then this is one returning to one. The opposite of this is Many of these occuring at one time in an online contest based on the length of time it takes, whether short or long time. - Juan T. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
