It will filter out crappy apps from the get go. On Feb 5, 2009, at 3:32 AM, Muthu Ramadoss <[email protected]> wrote:
24hr refund policy is a great idea. It avoids "Hello World" applications being sold for 100k! take care, Muthu Ramadoss. http://linkedin.com/in/tellibitz +91-9840348914 http://androidrocks.in - Android Consulting. On Wed, Feb 4, 2009 at 9:10 PM, madcoder <[email protected]> wrote: I wrote about this here: http://www.anddev.org/google_market_policy_spells_doom_for_games-t4351.html But it kinda strayed off course, with people suggesting advertising as a good way to make money. It may well work, but I think many developers might want to get paid for their apps instead of relying on ad revenue. I read this in the Android Market Business and Program Policies: 2. Android Market Business Policies Returns: You have 24 hours from the time of purchase (not download) to return any applications purchased from Android Market for a full refund of any applicable fees. The option to return an application within this timeframe will be made available to you through the Android Market user interface. You may not return any Products other than applications. Upgrades: Android Market does not provide upgrade functionality for any Products. If a Product offers free or paid upgrades, those upgrades must be obtained directly from the Developer responsible for the Product. Reinstalls: You are allowed an unlimited number of reinstalls of each application obtained via the Market. So basically, anyone can download an app, then return it within 24 hours for a refund. I could see a 2-4 hour turn-around, but not 24 hours. A user should know if an app is bad in the first 15 to 30 minutes of using it. I know it only takes me about 30 seconds. :) As mentioned in the other thread, this could have serious repercussions for games. Imagine a game, like an RPG, that has about 4-8 hours of game play for $2.99 (example). A user could play it, beat it, then return it. This isn't just games, but other fun apps as well. What about someone buying it, showing it off to people, then returning it. Then they turn around at a later date and do it all over again when they want to show someone else! It's like renting for free! I'm considering an alternative solution. However, I don't know if it will violate Google policy. I am thinking of limiting functionality until after 24 hours has passed since the time of purchase, checking the time via a web server. This way, a user has to wait to be able to complete the game or use all the features of the app. I think of it this way. If I go to the movies and spend $7-10, I get around 2 hours of entertainment. If someone plays a game for 2-4 hours, for only a couple buck, shouldn't the same fee apply? Any thoughts? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
