We have 10 titles on the iPhone app store, 4 in the Android
Marketplace.

The 24 hour 'trial' does eliminate the need for LITE versions.
Returns seem to be tried to the title themselves.  Some of our titles
have a 25% return ration, others over 50%.

At least you don't have the extended review process.  One of our
games, "Bailout Bonanza", was finished on iPhone weeks before Android,
but you can buy that on Android today and not on the iPhone ...
because it's been in review for weeks .... possibly due to its
political nature.

Sales are not yet at iPhone levels but they aren't bad for a new
market with a less 'polished' store.

Bill

On Mar 9, 3:53 am, Incognito <[email protected]> wrote:
> Well, there's always the alternate platforms you mentioned. You forgot the 
> #1: iPhone
>
> On Mar 8, 2009, at 12:48 PM, "[email protected]" <[email protected]> wrote:
>
> We are now in March 2009, here are the plus and minuses:
> ....
>
> Hope you wouldn't mind me adding a few, observed through first-hand
> experience and possibly not applying for everyone.
>
> - Applications selling reasonably well on other mobile platforms
> (BlackBerry, WM, Palm OS) and ported to Android do not sell nearly as
> well.
>
> - There is significant push down on the price by users and the Market
> itself
>
> - The trialware/shareware system on other plaforms is substituted with
> 24-hour evaluation period during which customer can cancel tranaction
> no question asked; the first and most important result, I think, is
> that this pushes prices down so that a person is less likely to fall
> victim of buyers' remorse. Then come all other factors including but
> not limited to lack of control on developer end to the sale.
>
> - The distribution system, as it is now, fails to provide essential
> piece of motivation for developers to improve; users can cancel sales
> for no reason whatsoever and developer is left to wonder what is it
> they can do to make customer happy. Asking customers directly does not
> seem to yield results, again another big difference with other mobile
> platforms.
>
> Those are not all, but are some of the essentials I see. Some of them
> might not be Android -specific but rather G1 or T-Mobile specific as
> this is the only phone we have so far.
>
> - bobby
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