So with iPhone OS 3.0, developers would be able to charge users in the app, but that's available only to paid apps. I guess Apple is just trying to prevent the app store from becoming a place full of free trials. But does it make sense to allow users always try first before purchasing?
IMHO Android Market should allow in-app purchase too and encourage this free trial model: i.e. for a paid app, by default it would be free trial, it's up to the developer how to charge users after the trial, be it by subscription, or purchasing extra levels or enabling full features etc. In the app description in the Market, there should be a dedicated section to tell users the exact cost after trial and how they will be charged. What do you guys think? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
