BikingBill <[email protected]> wrote:

>
>The Good News:
>
>Our Blackjack Game appears to be the best selling G1 PAID Blackjack
>game, is in the top 40 of paid games, has a 4 and 1/2 Star Rating, and
>less than 1/3 of the downloaders return it.
>
>The Bad News:
>
>One would think, with the far far smaller number of apps in the
>Marketplace as opposed to the Apple App Store that this would mean
>great sales.  Yes, there may only be 1/30th the number of Android
>devices, but there are only around 500 paid and free games (there are
>1000's on the iPhone).
>
>The problem is, and I could be wrong, that most users have not opted
>into Google Checkout and the store is filled with Free Apps that were
>published before paid apps were available.  My understanding is that
>some free apps have reached 1/4 of a million downloads, but the best
>selling paid app may have had only a few 1000 units sold.  Not a great
>business model.
>
>I don't see a solution in the near term, other than going to a ad-
>supported model.
>
>On Mar 20, 9:39 am, "[email protected]"
><[email protected]> wrote:
>> sample feedback on android market :
>>  - good app but needs to do {x}
>>  - refunding until app does {y}
>>  - good start but why doesn't it do {z}
>>
>> sample feedback on appstore:
>>  - this is da bomb
>>  - thank you dev
>>  - my life is now complete
>>
>> ok last example slightly exaggarated but you get the idea - surely
>> customers should be grateful that they are getting a lifetime of free
>> updates ...
>>

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