I would consider the following for pricing the app from recovering your cost within an expected time frame: - How much time and resources you put into developing the application - Does it have a server component, (like my GFindster app which has a server cost for maintenance and support) - Within how much time do you want to recover you cost and maybe with some profit.
Once you have all that, I think you can price it to cover your cost. However, this does not guarantee return on your investment but I think its a good starting point. On Mar 21, 9:00 am, Incognito <[email protected]> wrote: > On that same note, if you think that it is worth $100 then sell it for that > price. > > On Mar 20, 2009, at 11:55 PM, Incognito <[email protected]> wrote: > > Sell it for what you think is the true value of your app. People will buy if > it's worth it. Otherwise you'll lose money. > > On Mar 20, 2009, at 9:59 PM, Streets Of Boston <[email protected]> > wrote: > > I sell my app for $1. > Why?: > > - I have another day-job; i don't need to earn my living from it. > - I've had about 250 sales in a month. If i need to be able to survive > of it, i'd need to sell about at least $4000 monthly --> $4000 / 250 = > $16 per download. I don't think anyone would have bought it at $16. In > short, i can't make a living of it selling this app, for any price. I > think it's a great little app (hey, i wrote it :=)), but certainly no > more worth than $3. I put it at $1 to get as many downloads as > possible without making it free. > > On Mar 20, 5:10 pm, Stoyan Damov <[email protected]> wrote: > If your app is great and useful, people would buy it at almost *any* price. > > Devs, what the hell's wrong with you? $1 app? If it doesn't simply > fart it can't possibly be $1 unless you suspect thousands and > thousands of sales. Think about it, if you've developed the app in 1 > month, and you are "paying" yourself $3K, this means that you'll have > to reach 1,300 sales before you break even (before taxes!). > > Given that a FEW apps so far have jumped over 1K sales... I'd price > any productivity app anywhere *above* $4, and a game at $5+ but that's > just me. Hell, a McDonald's cheeseburger is > $1 and will only satisfy > your hunger once, tomorrow you'll have to get another one, while the > app is still owned and used by the user. > > Whatever. > > Cheers > > On Fri, Mar 20, 2009 at 6:22 PM, [email protected] > > <[email protected]> wrote: > > I know different apps have different levels of functionality etc. but > clearly some pricepoints do not sell - with the exception of aHome, > not many things to sell at say $5+. > > So I would consider either $1 or $2 (or UK equivalents) as the most > popular price points. > > But which is best for maximising revenue?- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
