I would consider the following for pricing the app from recovering
your cost within an expected time frame:
- How much time and resources you put into developing the application
- Does it have a server component, (like my GFindster app which has a
server cost for maintenance and support)
- Within how much time do you want to recover you cost and maybe with
some profit.

Once you have all that, I think you can price it to cover your cost.
However, this does not guarantee return on your investment but I think
its a good starting point.

On Mar 21, 9:00 am, Incognito <[email protected]> wrote:
> On that same note, if you think that it is worth $100 then sell it for that 
> price.
>
> On Mar 20, 2009, at 11:55 PM, Incognito <[email protected]> wrote:
>
> Sell it for what you think is the true value of your app. People will buy if 
> it's worth it. Otherwise you'll lose money.
>
> On Mar 20, 2009, at 9:59 PM, Streets Of Boston <[email protected]> 
> wrote:
>
> I sell my app for $1.
> Why?:
>
> - I have another day-job; i don't need to earn my living from it.
> - I've had about 250 sales in a month. If i need to be able to survive
> of it, i'd need to sell about at least $4000 monthly --> $4000 / 250 =
> $16 per download. I don't think anyone would have bought it at $16. In
> short, i can't make a living of it selling this app, for any price. I
> think it's a great little app (hey, i wrote it :=)), but certainly no
> more worth than $3. I put it at $1 to get as many downloads as
> possible without making it free.
>
> On Mar 20, 5:10 pm, Stoyan Damov <[email protected]> wrote:
> If your app is great and useful, people would buy it at almost *any* price.
>
> Devs, what the hell's wrong with you? $1 app? If it doesn't simply
> fart it can't possibly be $1 unless you suspect thousands and
> thousands of sales. Think about it, if you've developed the app in 1
> month, and you are "paying" yourself $3K, this means that you'll have
> to reach 1,300 sales before you break even (before taxes!).
>
> Given that a FEW apps so far have jumped over 1K sales... I'd price
> any productivity app anywhere *above* $4, and a game at $5+ but that's
> just me. Hell, a McDonald's cheeseburger is > $1 and will only satisfy
> your hunger once, tomorrow you'll have to get another one, while the
> app is still owned and used by the user.
>
> Whatever.
>
> Cheers
>
> On Fri, Mar 20, 2009 at 6:22 PM, [email protected]
>
> <[email protected]> wrote:
>
> I know different apps have different levels of functionality etc. but
> clearly some pricepoints do not sell - with the exception of aHome,
> not many things to sell at say $5+.
>
> So I would consider either $1 or $2 (or UK equivalents) as the most
> popular price points.
>
> But which is best for maximising revenue?- Hide quoted text -
>
> - Show quoted text -
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