When you figure out the magic trick, please let me know!

:)


On Tue, Mar 24, 2009 at 5:38 PM, Incognito <[email protected]> wrote:

> Agree that it is great for consumers. Don't agree that it will lead to poor
> sales. You just need to open your mind and figure out how to convince
> customers that they should not return your app. Do this and you'll be rich.
>
> On Mar 23, 2009, at 11:15 PM, Paper Coder <[email protected]> wrote:
>
> 24 hours return periods are great for consumers, I'll agree one hundred
> percent.  It will likely draw more consumers to the platform and coerce them
> to go through the trouble of signing up for Google Checkout.
>
> In the end, however, I believe sales will suffer horribly, and the same
> availability of content may not compare to the iPhone.  In the end, Apple
> may win based on the flood of developers that decide to stop making apps for
> the Android if sales are too poor.
>
> If you make an incredible app, that people need to use over and over, then
> you can make money.  If you make any form of entertainment that can be
> completed within 24 hours, and the app has no reuse/replay value, then the
> ability to make money may be severely limited.  No matter how great the app
> is.  The return process is just toooooo easy and toooooo long.
>
> Reusable/useful utilities will rule, games will not, IMO.
>
> (Opposite of the iPhone)
>
>
>
>
> On Tue, Mar 24, 2009 at 7:34 AM, Eric Mill < <[email protected]>
> [email protected]> wrote:
>
>>
>> Er, let's look at this from a consumer's point of view.  A 24 hour
>> refund policy is wonderful. Every single person I inform about the
>> refund policy is taken aback by how great it is.
>>
>> If Google turns it into something publishers can opt in or out of,
>> then that's one more thing consumers have to think about while
>> purchasing apps, and many are not going to pay enough attention.
>> People are going to feel deceived if most of the apps are refundable,
>> but suddenly they buy a $10 app that is not.
>>
>> I don't really care if this weakens Android Market sales margins. If
>> the Android is a big success, the sales margins are still going to be
>> high enough, and the # of potential customers high enough, that people
>> will continue making apps for them.
>>
>> And by the way - I am a publisher, of a paid app (or I will be in a
>> few days, we're just setting up administrative details now), and this
>> is still my perspective.
>>
>> -- Eric
>>
>> On Mon, Mar 23, 2009 at 7:06 AM, madcoder < <[email protected]>
>> [email protected]> wrote:
>> >
>> > My opinion is that it should be up to the developer for the refund
>> > period, if any at all are offered.  For example, a developer could
>> > market an app as refundable within x hours of installing, or not
>> > refundable at all.  In the end, it's still up to the consumers to
>> > decide to buy or not to buy.  Why is this such a bad concept?  If
>> > someone buys an app, and it doesn't work, and the developer fails to
>> > fix it, then call the credit card company and get it charged back.
>> >
>> > If I think an app might be crap, then I'll wait for reviews, either in
>> > the market or somewhere on the web.  People whine about the Apple App
>> > store but it still manages a tremendous amount of sales.  To say that
>> > each and every item can be returned before 24 (or 48) hours is
>> > horrible.
>> >
>> > Until Google/OHA changes this, there is probably going to be plenty of
>> > people abusing the market.  And OHA members can look forward to VERY
>> > weak Android Market sales profits.
>> >
>> >
>> >
>> > On Mar 23, 11:41 am, Eric Mill 
>> > <[email protected]<[email protected]>>
>> wrote:
>> >> Hey, calm down. It's not the seller's fault that Google only gave them
>> >> the choice of Applications, or Games.  Neither is a good fit.
>> >>
>> >> -- Eric
>> >>
>> >> On Sun, Mar 22, 2009 at 11:10 PM, lbcoder <[email protected]> wrote:
>> >>
>> >> > You know, it actually seems quite inappropriate and exceedingly RUDE
>> >> > to be selling that type of content in the APPLICATIONS market. Media/
>> >> > books/other data != applications. It would be very nice if that crap
>> >> > wouldn't be polluting the market. There is no reason that these
>> things
>> >> > should be marketed as applications. If you want to sell books, give
>> >> > away or sell a READER APPLICATION that provides access to a
>> >> > SUBSCRIPTION SERVICE. Sell or give away ONE reader application that
>> >> > can subscribe to or buy MANY books/comics/whatever.
>> >>
>> >> > Note that this would also solve YOUR problem with refunds since YOUR
>> >> > service is subject to YOUR TERMS.
>> >>
>> >> > On Mar 22, 10:36 pm, 
>> >> > "[email protected]<[email protected]>
>> "
>> >> > <[email protected]> wrote:
>> >> >> Thanks for the answers.
>> >>
>> >> >> On Mar 22, 6:03 pm, Jon Colverson <[email protected]> wrote:
>> >>
>> >> >> > On Mar 22, 10:44 pm, 
>> >> >> > "[email protected]<[email protected]>
>> "
>> >>
>> >> >> > <[email protected]> wrote:
>> >> >> > > Why are there refunds allowed onbooks(whether they are digital
>> comic
>> >> >> > >booksor motion comicbooksor any other regularbooks)? This does
>> not
>> >> >> > > seem fair since it can be downloaded, read and then refunded and
>> yet
>> >> >> > > they still get to keep it and re-read it as many times as they
>> want.
>> >>
>> >> >> > When a buyer uses therefundbutton the app is automatically
>> >> >> > uninstalled from the phone.
>> >>
>> >> >> > --
>> >> >> > Jon
>> > >
>> >
>>
>>
>>
>
>
>
>
> >
>

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