cyrket.com

On Tue, Mar 31, 2009 at 11:19 PM, Felipe (Noa Technologies)
<[email protected]> wrote:
>
> Damn! Well, good thing we have the 24 hour return policy! My feelings
> won't be hurt. :)
> I assume she was able to get it running. That is the thing that I was
> worried the most.
> Any feedback, good or bad is great. This is the first attempt so
> things can only get better from here. Well, time to start working on
> the next game.
>
> By the way, how do you guys (developers) see the feedback from
> customers. Do you have to have a G1 to see feedback?
>
> Thanks for the quick response.
>
> Felipe
>
> On Mar 31, 4:12 pm, Streets Of Boston <[email protected]> wrote:
>> Yep, it's there.
>>
>> Check your google checkout account. At least one already bought it
>> (Melissa), although she wasn't too complimentuous...
>>
>> On Mar 31, 4:01 pm, "Felipe (Noa Technologies)" <[email protected]>
>> wrote:
>>
>>
>>
>> > Hello,
>>
>> > I've just published a paid game called PolyBreaker3D about an hour
>> > ago. Unfortunately because I have a developer phone and because I
>> > decided to protect it I cannot verify whether it can bee seen in the
>> > market. Does anybody know what is the turnaround for this. Can
>> > somebody with a G1 do a quick check to see if my game shows up in the
>> > market?
>>
>> > Thanks a lot!
>>
>> > Felipe- Hide quoted text -
>>
>> - Show quoted text -
> >
>

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