You have to consider what the effect is of the tap. Remember that the
tap is used to trigger subroutines in the software, which can be
processor intense. Not knowing what those routines are, it is
impossible to guess what the software designer is doing with the tap
and therefore impossible to guess what effect it should have on
overall system performance.

On May 14, 5:16 am, Illia <[email protected]> wrote:
> Hi all,
> i've noticed that tapping on touch screen reduces fps greatly - and
> add lag to most of apps - looks like it's software problem of
> processing taps? Can anyone clarify this?
>
> For example you may try neocore: without continuous tapping screen it
> shows 24 fps with tapping it shows 10 fps...
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to