If you have a big chunk of data that you need/want to add to your
program, then don't include it in the apk. Instead, have your program
download it to the sdcard on launch.

But PLEASE, make the path user configurable (you can put in a default
if you like). Without this option, there can be file name conflicts
and there will definitely be a mess, even if you think that your path/
filename makes great sense in terms of organization.


On May 29, 12:08 pm, Sundog <[email protected]> wrote:
> When is an app/game just too darn big to download? This isn't an issue
> on That Other Phone, but suddenly I have a choice to make... my nearly-
> finished OpenGL (where are all the others?!?) game could benefit from
> adding some higher-resolution textures but that will raise the
> download size a couple of meg.
>
> So there's a tradeoff here that I don't have to make on the Other
> Phone (I'm developing both versions simultaneously). This isn't to
> rant about that, but to simply ask:
>
> When you're downloading a game/app, what's your limit that makes you
> say "Too big, skip it"?
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