Have a look over here http://www.anddev.org/udp-networking_-_within_the_emulator-t280.html
spybee On Jul 6, 1:44 pm, jdesbonnet <[email protected]> wrote: > I haven't explored the full Android API (I know it's not the full J2SE > API), but it seems the java.net package which you need for network > socket communication is there. > > If I were you I'd start with Eclipse or Netbeans and the Java Standard > Edition and get two programs to communicate on the same computer. > There are gazillions of examples out there (use Google!). When you are > feeling comfortable with the standard Java environment then try > porting your prototype to Android. > > Joe. > > On Jul 6, 6:10 am, sumit <[email protected]> wrote: > > > actually i don't want to use any server ...i just make an application > > on android for chatting ,and file transfer(audio,video )..,,,,,,so one > > emulator work as server another work as client and vice verse in > > different machines .through UDP... > > > On Jul 3, 6:36 pm, lbcoder <[email protected]> wrote: > > > > Sure. > > > > Server:http://httpd.apache.org/Client:https://developer.mozilla.org/en/downl... > > > > Seriously though... this is a ridiculous request. There are THOUSANDS > > > of examples ofclient/servercommunications -- a little google search > > > will lead you to all kinds of things; > > > >http://www.linuxhowtos.org/C_C++/socket.htm > > > > The machines being used are irrelevant, or even the fact that you are > > > usingtwodifferent machines, the communications work the same way. > > > > Now here's the thing; you haven't specified any kind of requirements. > > > What do you need to accomplish? Is data integrity paramount or is > > > performance? This distinction is required in selectingbetweenTCP and > > > UDP. Are you looking for a 1-off > > > open-request-response-closecommunication? Or are you looking for a more > > > ongoing conversation? > > > Synchronous or asynchronous? Are there any existing high-level > > > protocols that suit your needs (i.e. HTTP)? If you're programming an > > > android application, use of standard protocols is much easier than > > > having to develop your own... For instance, if you can use HTTP, you > > > can simply make use of the HttpClient class. If you need to work out > > > your own protocol, you may need to work with the Socket class. > > > > On Jul 3, 12:29 am, sumit <[email protected]> wrote: > > > > > hello all , > > > > > can any body give me full code ofclientservercommunicationwhich > > > > capable to communicatebetweentwo computersin diff emulator .... > > > > > like M1 is first machine(PC) on that E1 (emulator) is running with > > > >serverand on other M2 machine(PC) on thatclientrunning on E2 > > > > (emulator) .i want to communicated b/w them .... > > > > > can any body have a running application for that ............ > > > > > thanks in advance ............... > > > > > Sumit --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
