ok its simple i want to free up some ram by reallocating the gpu's
shared ram. i would like to make it dynamic. as a 3d process fills the
existing ram the system increases its allocation. however i dont know
the most efficient way to do this. i was thinking of a stepping
service that allocates by 2s 2,4,6,8,10,12. currently android locks
8mb statically both on chip and shared giving 16mb total. 2d and some
3d works fine without the shared at all. giving 8mb back to the
system. however 3d suffers at higher ends with this. setting the ram
as a program would be very slow. however if a simple service could
detect ram was needed and step up and stay till that program needing
it stops. alternatively we could just make a script that allocates 8mb
anytime a opengl is used or heavy 3d. so input would be needed in how
to do this and maybe some help getting it coded would be appreciated

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