It would be nice if we could also compare this to Apples T&C, to see
if this really is a deterrent or not to selling. I mean if they had a
similiar T&C but yet lots of devs, it shows that it's not an issue
that comes up that often.

-niko

On Nov 11, 10:30 am, Fred Grott <[email protected]> wrote:
> Yeah it needs work to clear up items....
>
> I expect we will see a revision shortly..
>
> Fred Grott
> Android Mobile 
> Developerhttp://mobilebytes.wordpress.com/<http://mobilebytes.wikidot.com/>
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> On Wed, Nov 11, 2009 at 10:21 AM, Mark Murphy <[email protected]>wrote:
>
>
>
> > Al Sutton wrote:
> > > Yup, some good some bad, and I may not have caught all of them. My
> > > comments are my understanding, but I'm not a lawyer so you shouldn't go
> > > just off my understanding of the changes.
>
> > Do you know of a hosted edition of the former version of the Agreement?
> > I hunted but couldn't find one.
>
> > > The four sections cover removing your app from market and telling Google
> > > you were protecting yourself because of *allegations* (yes, not claims
> > > backed by a court ruling, just allegations) of infringement of
> > > Intellectual property, defamation, violation of publicity or privacy, or
> > > breaching the law.
>
> > > So if I went to a developer and said "I've just played your game and it
> > > breaches my copyright" (as happened to some t*tris like games), you get
> > > left with a choice; Keep the app up and run the risk of a lawsuit, or
> > > take the app down and risk having to refund your last years worth of
> > sales.
>
> > Their argument, reading more into section 7.1, is that by invoking one
> > of those four allegation/infringement claims, is that they are yanking
> > the app from the Market totally, meaning those who bought it cannot
> > download it again (e.g., had to hard-reset their device). Hence, even if
> > Google doesn't apply a proactive "kill switch", some users would be
> > affected.
>
> > It all comes down to the implementation of "at Google's request" for the
> > refund. If the refund is *only* for those users who are affected by that
> > problem, this clause isn't a big deal -- there's only going to be so
> > many affected people and only a portion of those will kvetch enough to
> > get Google's attention. If, on the other hand, they demand a blanket
> > refund on all apps sold, this clause will be hell.
>
> > > This is very sketchy because what is "applicable law"?, do you have to
> > > comply with the laws of every country in which Google Market sells?, Do
> > > you have to comply with US law where Google has it's HQ (and thus you're
> > > subject to their crack-pot patent laws)?, so if you write the app in the
> > > UK, and you're a UK developer, you list it on Googles Market and a US
> > > developer says "that infringes my US-only patent", you could be looking
> > > at refunding a years worth of sales.
>
> > This is certainly more troublesome. I detest agreements that use
> > open-ended language like "applicable law". All we need is some remote
> > village to pass a rule saying that the Button widget is illegal, and
> > we're potentially screwed.
>
> > > 15.7 States that " You and Google agree to submit to the exclusive
> > > jurisdiction of the courts located within the county of Santa Clara,
> > > California to resolve any legal matter arising from this Agreement." so
> > > does this mean that all developers will be signing up to being bound by
> > > US law?
>
> > This is pretty standard fare. Most legal agreements set up the venue for
> > legal jurisdiction. Every contract I put together has it set for
> > Pennsylvania (USA), for example.
>
> > Now, I take a somewhat blasé attitude because I plan on avoiding Android
> > Market like the plague as a publisher, except in very specific
> > circumstances.
>
> > --
> > Mark Murphy (a Commons Guy)
> >http://commonsware.com|http://twitter.com/commonsguy
>
> > _The Busy Coder's Guide to Android Development_ Version 2.8
> > Available!
>
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