I'm still not seeing how you could pass audio data to the plugin with
low latency buffering. I'm not sure if an app can "load" an .so from
another app so to speak.

-niko

On Sep 9, 12:54 pm, Kiall Mac Innes <[email protected]> wrote:
> You should try the android developers list rather than a general discussion
> list for this kinda thing...
>
>
>
> > Hi everyone,
>
> > I have a sound recorder and editor app on the market, and I'm currently
> working
> > on audio effects, such as reverb, compression, etc..
>
> > For this purpose I will very likely use LADSPA plugins, which are in their
> vast
> > majority GPL licensed. This is a bit controversial, but according to my
> > googling, it is quite ok to load GPL plugins into a closed source app.
> But, the
> > plugins really need to be plugins, that is distributed as separated
> packages.
>
> > That said, this isn't only about legal stuff. I am seeing great
> opportunities
> > for the Android ecosystem concerning such audio plugins. I think that the
> high
> > interoperability abilities between apps (through intent filters, content
> > providers, etc..) is a great strength of the platform.
>
> > Therefore, if us developers were able to agree on some particular audio
> plugin
> > paradigm and discovery system, the Android audio world could become very
> > attractive to both users and developers.
>
> > In my current idea, a package (= an app on the market) may contain several
> > plugins, and there might be several packages from various vendors. Here,
> > discovery of the plugins by a given host should be quite easy to achieve
> by
> > using queryIntentServices() where each plugin package would expose a
> service
> > with a pre-defined intent filter. A content provider could also be used
> for
> > retrieving information about the bundled plugin.
>
> > Now, in regard to loading and communicating with a plugin, there are many
> > possibilities, some very complex. Right now, I am thinking about a very
> simple
> > first mechanism, where a host can retrieve LADSPA shared objects from a
> plugin
> > package through a content provider exposed by the said package. This will
> allow
> > for high performance by loading the .so in my native audio engine.
>
> > This is a very simple mechanism, though with some work, I believe that it
> should
> > be possible to distribute and load plugins which come with a UI, just as
> desktop
> > users do with VST instruments.
>
> > That said, what do you think about the general idea? Would some of you be
> > interested by such an audio plugin system?
>
> > --
> > Olivier
>
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>
>

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