If you are new to opengl and game development in general i'm not sure if an sdk would make that much of a difference. You still need to understand how the SDK works in order to make good games. The core of an SDK doesn't really do that much anyway, in my opinion. Creating art and game design are much harder. And the time wasted learning an SDK could be better spent creating your own code from scratch. 6 months to a year, tops, is the amount it will take you to get over the learning curve. You'll be a better game developer after this. Once you've gone through this you can use an SDK if you really want. An analogy would be that you learn arithmetic by hand first and then you learn how to use a calculator.
On Sep 17, 2010, at 9:50 AM, JP <[email protected]> wrote: On Sep 12, 8:39 am, markusn82 <[email protected]> wrote: I've been developing games for Android over the last year and I can definitely see why we haven't seen the explosion of high quality games on Android that we've seen on other platforms. For the typical game developer, there are too many obstacles to overcome. Personally, I've devoted a lot of effort to develop an 3D engine using the NDK that works quite well. Still, I can't imagine how much time I would have saved if there was a better SDK for games. Isn't this kind of framework coming out now - the likes of Typhon (http://typhon.egrsoftware.com/) but there's others, too? -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
