If you are new to opengl and game development in general i'm not sure if an sdk 
would make that much of a difference. You still need to understand how the SDK 
works in order to make good games. The core of an SDK doesn't really do that 
much anyway, in my opinion. Creating art and game design are much harder. And 
the time wasted learning an SDK could be better spent creating your own code 
from scratch. 6 months to a year, tops, is the amount it will take you to get 
over the learning curve.  You'll be a better game developer after this. Once 
you've gone through this you can use an SDK if you really want. An analogy 
would be that you learn arithmetic by hand first and then you learn how to use 
a calculator.


On Sep 17, 2010, at 9:50 AM, JP <[email protected]> wrote:



On Sep 12, 8:39 am, markusn82 <[email protected]> wrote:
I've been developing games for Android over the last year and I can
definitely see why we haven't seen the explosion of high quality games
on Android that we've seen on other platforms. For the typical game
developer, there are too many obstacles to overcome.

Personally, I've devoted a lot of effort to develop an 3D engine using
the NDK that works quite well. Still, I can't imagine how much time I
would have saved if there was a better SDK for games.

Isn't this kind of framework coming out now - the likes of Typhon
(http://typhon.egrsoftware.com/) but there's others, too?

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