On 3/10/2011 2:06 PM, Christer Nordvik wrote:
> We really don't need many new features, we need the features already
> out there to work and Google to respond to developers about market
> issues.
An important feature still missing from Android is low, predictable
audio latency.

There needs to be an API that will tell you exactly what the latency is,
and EVERY device should have a low-latency sound configuration that
brings the value to 20ms or lower. The new "low-latency" flag in 2.3
guarantees 45ms, which isn't even really low in terms of latency, and as
I understand it that feature isn't even available on the Nexus S (!!).

All those awesome interactive music apps on iOS? Impossible to do
reliably on Android right now. I don't want to have to carry around an
iPad or iPod Touch to play with music sequencers, or to play games like
Tap Tap Revenge, but that's my only option at present.

And it's not rocket science; low latency audio has been around on
computers as old as the Atari ST, with its 8Mhz CISC CPU; with a minimum
of a 500Mhz RISC processor, getting samples to start playing in 4-5ms
shouldn't be a technical challenge, though it may require a rewrite of
the current stack.

Tim

-- 
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en.

Reply via email to