Does anyone else have any feedback regarding Pay Per Install networks
before I turn in my AnDevCon slides?

Nathan



On Oct 31, 11:58 am, Nathan <[email protected]> wrote:
> I will be discussing some of my insights from Pay Per install
> advertising at my presentation at AnDevCon next Monday.
>
> But since I will probably only have about five minutes for this topic,
> I'm posting some insights here. Please add your own perspective so I
> am not too biased by my own.
>
> I looked at four pay per install networks.
>
> AppBrain: Free apps only, .20+ per install.
> Flurry AppCircle: Free or paid apps, .75 minimum bid.
> TapJoy: Free or paid apps, incentive based, 50% of app price required
> as a bid.
> Everbadge: Free or paid apps, incentive based, .35 minimum bid, 50% of
> app price recommended.
>
> While three of the four networks above allow advertising paid apps,
> the representatives I talked to were shocked that I actually wanted to
> do that.
>
> I do believe that pay per install is much more cost effective than pay
> per click, such as Admob, which I believe to be a untargetted money
> pit, and Adwords, which is a poorly targetted money pit.  (I have data
> backing this up too).
>
> Here are some of my first impressions:
> AppBrain: I like it. It only allows free apps, which means I have to
> make some estimates of how many convert to paid.  It may take several
> months to know if I am bidding too high or too low. I will probably
> spend more money there.
> AppCircle: I have bid $2.50 for a $10 app. I have gotten three (3) new
> customers over the last month. If that were the only metric, it would
> hardly be worth my time. But I have gotten thousands of clicks for
> about .0026 per click, and some may find my app later.
> Everbadge: Bidding $2.50, I've gotten 2 installs, and only 213 "taps"
> in a week.
> TappJoy: Their setup process was confusing. There is a lot of extra
> steps to delay "incentives" until they have the app installed for 15
> minutes, when I believe that should be the default for a paid app,
> duh. Because of that, I haven't really gotten going with TapJoy , but
> I really hope that it will be a failure. Why? Well, if I pay 30% to
> the Android Market, and 50% to TapJoy, that leaves 20% of the app's
> revenue for the company that does 100% of the R&D, QA, customer
> service, and maintenance.
>
> I don't really like incentive based because I really want to find
> customers who actually want my app. They exist. I'd prefer not to pay
> people to install my app. That may vary depending on your app.
> Incentives are the chief reason why 50% is the recommended bid for
> paid apps, and I'd guess the ideal bid would be more like 200%.
>
> In all, I think pay per install is the most cost effective of paid
> advertising, but any paid advertising is a stretch for someone who
> makes single digits per customer. On the other end of the spectrum,
> Amazon Kindle could afford a lot of advertising for a free app when
> they make so much money on the books. Consider where you fall in that
> spectrum.
>
> Nathan
>
> PS:
> I believe in tracking the performance of any customers you pay for,
> but the latest version of the Android Market has broken that
> possibility.
> (Everyone star this issue 
> please).http://code.google.com/p/android/issues/detail?id=19247

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