Hi, guys:

As current design, android use compositor SurfaceFlinger to composite
application's window surface to framebuffer as its base graphic policy, but
for some special application such as full-screen running games, we can
sometimes to render into the framebuffer directly, by-passing the second
pass of compositing, when we get the enough knowledge of this window's
attribute (no alpha, full screen, top layer etc...). For me don't want to
reinvent the wheels, so is there any design already? Or, may you have any
suggestions about what modules need to be modified (WindowManagerService?
SurfaceFlinger? Gralloc?) to satisify this requirement. Thanks very much.

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