Thanks for sharing. Does anyone want to comment on what libraries they have used and what has made them more successful?
I'll start. Analytics are good. I've used Google Analytics to track usage and conversion. I used to be able to track keyword referrals from the Android Market; they seemed to have closed that loophole. I haven't used Flurry, other than to advertise in App Circle. I've used Google Play In-App Billing. Good idea. For me right now, it is additional revenue from maybe 20% of my paid customers, but if you notice, most of the "Top Grossing Apps" are free and use this. I've used Urban Airship to host content for in app purchasing. Not completely happy because of a lack of effort on their part, but it has mostly stabilized now. I;ve used aChartengine. I've considered using: ActionBarSherlock - haven't gotten around to it. android-color-picker,mcolorpicker (just saw it now)- I could use a better dialog than the android sample one. Right, it only picks hue and not saturation nor value. Some sort of 3D/2D game library if I ever do games. I see several: libgdx, Unity 3D, Andengine and more. I know some of you use native C code. Appirater - sounds like a pirating tool but is actually a reminder for users to rate your app. AppsFire - in app notifications for those who don't read your email newsletter. Any more I should use? Nathan -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/android-discuss/-/GgbUcfb2q9wJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
