On 01/07/2013 05:43 AM, Kevin Chadwick wrote:
  It's like they never thought about higher pixel densities
on smaller screens.
Why should they have when the phones aren't capable of playing content
of such quality and there is little visually noticeable benefit on a
small screen (Don't be conned no network service even on PS3s and
Xboxes play true HD video files). Like megapixels it is purely driven by
marketing nonsense and Apple have now pushed the nonsense to the
stratosphere.

OTOH scaling should be better I use CSS to scale my websites.


Yup, high density screens are all part of the marketing "caucus race." :-D

I would love to just scale using HTML5 but it's really not there yet for my purposes. As it is I have to create two different size bitmaps depending on the resolution of the device. Otherwise higher resolution displays of those bitmaps are fuzzy. This is something that HTML5 might be able to do but from what I've seen so far can't yet. On Windows with MFC even over 10 years ago it was easy but don't ask me how that voodoo works.

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