On 01/12/2013 01:55 AM, Prashant Singh wrote:
Hi Folks

Hope you are doing well and New Year stared on a good note for you .
sometime back I published an article on Pricing of  Mobile Apps in which I
shared my learning on how can a developer decide on right pricing for their
apps. I am sharing the same with you and would like to have your
prespective on the same .

http://www.medianama.com/2013/01/223-the-pseudo-science-of-app-pricing/

Looking forward to your feedback .


Back in the day Palm apps were far more expensive. I had one at $35 and my competition set his at $50 and thought I didn't value my work that much. But I pretty much limited my app in its capabilities because the Palm itself was limited. I have niche market apps and a bunch of followers who had my free Windows app and the Palm was marketed as a more convenient way to do work in the field easier than carrying a laptop. Next I made a Pocket PC version with more capabilities and sold it for $50. That was extended into a full paid desktop version also for $50. My Android app for that field is $10 and some people ask why it doesn't contain all or some of the features of the $50 desktop version. Well, that's because it is $10. I figured if there was enough interest I would add additional features as addons for a fee.

Again these are niche market apps for people interested in that particular field. Most of my experience in software development and publishing comes from working for a very successful game company. One learns a lot from doing that. There, if a product did not at least sell 50,000 units it was considered a failure and this was the 1990s when people were willing to shell out $40 to $50 for a game.

$1 apps? I would tend to scale the app features to the price. And that's what I did with my apps. Mass market impulse buy apps are a little different and one might want to plan on creating a stream of them so as one app sales drops off then you have a new one that grabs the next market share.


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