I'm not familiar with the process - our internal development is different, so it hasn't been something I've had to worry about.
Maybe someone else can help? On Jan 26, 3:10 pm, Archer <archerstark...@gmail.com> wrote: > Thank you for the response, Dave. > > If I compile the cupcake for G-1, how do I turn on the hardware > accelerated open GL? It seems that the file libhgl.so has to be copied > from an existing phone and added to the compiled image. Are there > anything else need to be done? > > Thanks, > Archer > > On Jan 26, 12:14 pm, Dave Sparks <davidspa...@android.com> wrote: > > > I just checked in a change into our internal tree this morning that > > moves just a few functions that are specific to the pmem > > implementation into a separate subclass. This change should be go out > > in the next batch migration within 2-3 days. > > > With this change, the generic MIO will use the OpenCore codecs, color > > convert to RGB565 and push the buffers to SurfaceFlinger. It also > > falls back to this behavior if you are running device specific code in > > the emulator. > > > If you want a hardware specific module, you create a subclass of > > AndroidSurfaceOutput and a factory function to create it and include > > it in a new library called "libopencorehw.so". When PlayerDriver > > constructs the video MIO, it dlopen's the hardware library and calls > > the factory function to create the MIO. If any of those steps fails, > > it falls back to the generic MIO. > > > On Jan 26, 11:42 am, Archer <archerstark...@gmail.com> wrote: > > > > Hi Dave, > > > > Is there any new update about this hardware abstraction? Is it > > > available soon? > > > > So right now, by default the generic MIO is being used. then is > > > hardware accelerated rendering (and color conversion) still enabled > > > with generic MIO? Or it is completely independent? > > > > Thanks, > > > Archer > > > > On Jan 20, 8:24 am, Dave Sparks <davidspa...@android.com> wrote: > > > > > Yes, we are providing hardware abstraction for video sink and adding > > > > support for video overlays. > > > > > On Jan 20, 3:53 am, Freepine <freep...@gmail.com> wrote: > > > > > > oh? for hardware overlay? > > > > > > 2009/1/20 hanchao3c <hancha...@gmail.com> > > > > > > > It seem video MIO has add a new impl too > > > > > > > I think Spark should know it . --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to android-framework@googlegroups.com To unsubscribe from this group, send email to android-framework+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---