There is technically no limit to the number of nodes that can be
managed. So far, we have not envisioned the player engine directly
marshall more than 3 nodes. However, you may take the case of the
streaming in which we use the streaming manager node. This node in
itself manages 4 other nodes. So, in effect, the player engine has 6
nodes that it is working with.

It would depend on the usecase to decide whether the engine directly
needs to control a node, or whether an existing node can share the
burden. For a case of post-processing, maybe the MIO itself can deal
with it. We can discuss more if you provide further details.

-Ravi

On Mar 31, 12:42 am, waterblood <[email protected]> wrote:
> Hi All,
>
>    Currently, all playback pipelines in OpenCORE Engine are three
> nodes mode(ParserNode-->DecNode-->SinkNode). I just wonder if adding
> some post process node to pipeline, whether the engine can works in
> that way?
>
> Best Regards
> Guoyin Chen
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"android-framework" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-framework?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to