But why? The core AWT lets you create your own toolkit (with look and feel of your choice)and has a framework for event bubbling etc. The android View is like Component, ViewGroup is like Container. The AWT Graphics class is an abstraction to interact with drawing surface. We built our own light weight toolkit on top of JDK 1.1 base AWT (plus heavy weight components Frame and Window) for an embedded device. Just curious as to why you decided to drop it? Does hardware acceleration has anything to do with it?
Romain I used to follow your blogs (and Chet Hase's) about java graphics acceleration and opengl. You guys rock! I have your book too. Thanks for answering my question. -Videoguy --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
