But why?
The core AWT lets you create your own toolkit (with look and feel of
your choice)and has a framework for event bubbling etc. The android
View is like Component, ViewGroup is like Container. The AWT Graphics
class is an abstraction to interact with drawing surface.
We built our own light weight toolkit on top of JDK 1.1 base AWT (plus
heavy weight components Frame and Window) for an embedded device.
Just curious as to why you decided to drop it?
Does hardware acceleration has anything to do with it?

Romain
I used to follow your blogs (and Chet Hase's) about java graphics
acceleration and opengl. You guys rock! I have your book too.

Thanks for answering my question.

-Videoguy
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