This is hardware dependent. On the G1, the composition is done in the
2D engine, which takes advantage of the hardware. In emulation, it's
all done in SurfaceFlinger.

On Apr 15, 8:33 am, hackerEnthusiast <[email protected]>
wrote:
> Hey there,
>
> Does anyone know where the screen composition is being in code done
> right now? Say if I'm running the video or camera use case, does it
> take the 32 bit rgb premultiplied or unmultiplied UI assets and blend
> it with the video/viewfinder? Thanks.
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